12/11/2023 0 Comments Alphonse elric transmutation circleHe is Edward's younger brother, whose nickname is Al. Perhaps due to his kind and gentle character, there was also a time that he secretly kept several stray cats in his armor.Ī young alchemist who appears in tales of a faraway world where alchemy is practiced. Contrary to his older brother Edward, he is the type to think things through before acting, serving as a sort of guardian for his reckless brother. Many people mistakenly assume him to be the Fullmetal Alchemist due to the stern appearance of his metal-clad body.Ī young alchemist who appears in tales of a faraway world where alchemy is practiced. Although he seems to wear a giant suit of armor, the inside is hollow, with his soul bound to the armor using the transmutation circle drawn on the collar. Mitigate damage taken (50%) for 4 turns to all alliesĪ young alchemist who appears in tales of a faraway world where alchemy is practiced. Grant HP barrier (4000) for 4 turns to all allies Increase DEF and SPR (200%) for 4 turns to all allies Increase DEF and SPR (150%) for 4 turns to all allies Mitigate damage taken (40%) for 4 turns to all allies Grant HP barrier (2000) for 4 turns to all allies Mitigate damage taken (21%) for 4 turns to all allies Increase DEF and SPR (100%) for 4 turns to all allies Mitigate damage taken (40%) for 1 turn to caster Grant HP barrier (3000) for 4 turns to all alliesįilter Cast 2 times: Sticking One's Neck Out, Defensive Cover, Armored Combat, Resting Stance, Shoulder Tackle, Rush Attack, Body Slam (FMA BROTHERHOOD), Painless Chassis, Solidifying Steel, Defensive Cover+ Increase fire, ice, lightning and earth resistance (20%)Ĭhance to counter physical attacks (40%) with Taboo's Price (max 1/turn)Ĭhance to counter magic attacks (40%) with Taboo's Price (max 1/turn)Ĭhance to ignore fatal damage (100%) when HP is above 5% (1% HP lock, max 1 time)Ĭhance to protect all allies from physical damage (80%) with damage mitigation (55-75%) for 4 turns to caster Increase DEF (200%) when HP drops below 81% (max 1 time) Increase ATK (200%) when HP drops below 81% (max 1 time) Increase fire, ice, lightning and earth resistance (30%) Increase resistance to sleep and petrify (100%) Increase ATK (30%) when equipped with a heavy shield Increase ATK (30%) when equipped with a light shield Increase DEF (20%) when equipped with a heavy shield Increase DEF (20%) when equipped with a light shield Mitigate damage taken (45%) for 4 turns to all alliesĪuto-cast Regen (Auto) at the start of a battle, upon revival, or after brave shift Increase ability modifier (6x) for 4 turns to caster (can't be dispelled): Body Slam (FMA BROTHERHOOD)Įnable skill for 5 turns to caster: Double TaijutsuĬhance to protect all allies from physical damage (80%) with damage mitigation (60-80%) for 4 turns to caster Increase ability modifier (8x) for 4 turns to caster (can't be dispelled): Rush Attack, Shoulder Tackle Heal (20000 HP) split over 4 turns to caster Increase ATK and DEF (230%) for 4 turns to caster Grant HP barrier (4000) for 4 turns to caster Physical damage (10.4x) with DEF scaling to one enemy Physical damage (1.6x) with DEF scaling to one enemy Grant HP barrier (3000) for 4 turns to caster Mitigate physical damage taken (30%) for 4 turns to caster Physical damage (6.3x) with DEF scaling to one enemy Physical damage (0.7x) with DEF scaling to one enemy Physical damage (5.2x) with DEF scaling to one enemyĭecrease ATK and DEF (60%) for 4 turns to one enemy Physical damage (0.8x) with DEF scaling to one enemy Heal (12000 HP) split over 4 turns to caster Increase resistance to DEF/SPR break (100%) for 4 turns to caster Increase ATK and DEF (150%) for 4 turns to caster Mitigate physical damage taken (25%) for 4 turns to caster Physical damage (4.5x) with DEF scaling to all enemies Mitigate damage taken (40%) for 4 turns to casterĬhance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 4 turns to casterĮnable skill for 5 turns to caster: Defensive Cover+ Increase chance of being targeted (100%) for 4 turns to caster
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